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Final Fantasy VII Rebirth grants its characters a wide selection of abilities and powers. Whereas every character can be taught quite a lot of offensive attacks by weapons and their Folio skill trees, materia is central to the sport. These magical orbs that grant you talents and powers supply quite a lot of nice spells your characters can be taught to deal harm to your opponents.
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This information breaks down the completely different sorts of spell assaults your characters can use in Rebirth, with their areas listed. For those who’re seeking to heal or buff your party, please see our respective guides on these matters or our normal primer on Rebirth’s materia system.
Elemental Magic
Let’s kick issues off with the fundamentals. Remaining Fantasy VII Rebirth has 4 magical components: Hearth, Ice, Lightning, and Wind (sorry 1997, Earth/Quake ain’t right here). Whereas these are highly effective on their very own as spell assaults, they’re important to Rebirth’s fight puzzle: numerous enemies you’ll face have particular elemental weaknesses that upon exploiting, you’ll both irritate the enemy additional by Pressuring them or will simply do extra harm.
There are materia orbs for every component, and they’re rattling close to near infinitely plentiful in Rebirth, so whereas you’ll find many of those scattered concerning the world, don’t fear an excessive amount of about lacking them. Most retailers will promote you elemental magic orbs of materia for 600 Gil. In addition they seem as rewards for varied Fight Simulator trials.
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As every materia ranges up, you’ll be capable to solid increased variations of those spells. At a materia’s Stage 1, Hearth will solid Hearth. You may solid Fira as soon as it reaches Stage 2 and Firaga at Stage 3. These heightened spells take extra time, with the -aga variants requiring two ATB fees to solid in battle.
Listed here are some particular areas for every component (bear in mind you should buy all of those at retailers):
Hearth: In Cloud’s preliminary loadout, reward for “Fight Coaching: Cloud” and “Corel Area Intel: Stage 2” in Chadley’s Fight Simulator.
Ice: In Tifa’s preliminary loadout, reward for “Fight Coaching: Tifa” and “Grasslands Area Intel: Stage 2 in Chadley’s Fight Simulator.
Lightning: In Barret’s preliminary loadout, reward for “Fight Coaching: Barret” and”Junon Area Intel: Stage 1” in Chadley’s Fight Simulator. Additionally present in Beneath Junon Inn and the Mythril Mine.
Wind: In Aerith’s preliminary loadout, reward for “Fight Coaching: Aerith” and “Corel Area Intel: Stage 1” in Chadley’s Fight Simulator
Twin-Spell materia
Rebirth has two completely different materia orbs that allow you to solid multiple elemental magic spell. The benefit right here is that you just get two spells for one orb (and mixing that with quite a lot of help materia works as properly).
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Right here’s what these sorts of materia do and the place you will discover them.
Hearth and Ice
Hearth and Ice materia helps you to solid each Hearth and Blizzard. You may develop this materia with Chadley within the Grasslands area.
Lightning and Wind
Lightning and Wind materia helps you to solid each Thunder and Aero in fight. You may develop this materia with Chadley within the Junon area.
Gravity
A Remaining Fantasy staple, Gravity offers harm for a proportion of your opponent’s hit factors. At materia Stage 1, this materia will hit for 15% of an enemy’s hit factors, which scales as much as 25% and 40% for the following two ranges. You may develop Gravity materia with Chadley within the Corel area.
Comet
Comet materia grants the Comet spell. One other Remaining Fantasy traditional, it offers a excessive quantity of harm and it ignores an enemy’s Replicate spell (which causes a spell assault to bounce off an enemy to hit the caster). You may develop Gravity materia with Chadley within the Nibel area.
Remaining Fantasy VII Rebirth could differ barely from the unique sport’s materia listing, but it surely general preserves the extremely customizable and highly effective nature of those magic orbs. These spells, particularly the basic ones, are important to succeeding in battle.
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